home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Light ROM 4
/
Light ROM 4 - Disc 1.iso
/
text
/
maillist
/
1995
/
0895.doc
/
000044_owner-lightwav…bcom.webcom.com_Mon Aug 7 00:28:14 1995.msg
< prev
next >
Wrap
Internet Message Format
|
1995-09-02
|
3KB
Received: by webcom.webcom.com
(1.37.109.15/16.2) id AA238880494; Mon, 7 Aug 1995 00:28:14 -0700
Return-Path: <owner-lightwave@webcom.webcom.com>
Received: from tom.compulink.co.uk by webcom.webcom.com with ESMTP
(1.37.109.15/16.2) id AA238820490; Mon, 7 Aug 1995 00:28:10 -0700
Received: (from root@localhost) by tom.compulink.co.uk (8.6.9/8.6.9) id IAA08774 for lightwave@webcom.com; Mon, 7 Aug 1995 08:20:03 +0100
Date: Mon, 7 Aug 95 08:19 BST-1
From: zorlac@cix.compulink.co.uk (Stephen Loughran)
Subject: Saving Posed Humanoid
To: lightwave@webcom.webcom.com
Cc: zorlac@cix.compulink.co.uk
Reply-To: zorlac@cix.compulink.co.uk
Message-Id: <memo.82168@cix.compulink.co.uk>
Sender: owner-lightwave@webcom.webcom.com
Precedence: bulk
On Sun, 6 Aug 1995, Kathy@cup.portal.com wrote:
>I wanted to save a posed version of the Humanoid man as a single
>object. My plan was to use Interchange, the Syndesis
>conversion program. If I load the original Humanoid Man scene
>into Interchange, it works fine. But if I load it into
>Lightwave first (even without changing the pose) and then save
>the scene, Interchange says the input file is corrupted.
>The file, however, loads back into Lightwave fine.
>Does anyone have any experience with this? I've Interchange
>v3.0 (dated Feb 08, '94). And Lightwave 3.5 on the Amiga.
there are three ways i can think of loading in the entire scene as you set
it up. One is to take notes of the positions and rotation of the
individual objects within the humanoid grouped object, load then in one
at a time into the modeeler, move and rotate them then copy them to a
spare layer, but this takes a LONG time (i've been there and believe
me, its not funny!). the other way is to use PowerMacros if you have it
and execute the 'load scene' macro which loads all the objects in the
correct postion and rotation (it does exactly what the first version
does, but automatically.
just thinking about this problem has made me think of yet another
way. load up the humanoid scene from within lightwave and do a 'save
transformed' on every object (saving them with a NEW name so as not to
overwrtie the original objects) then load them in one at a time into
the modeller. they should appear in the correct postion and orientation
but would probably be a pain to animate because all their axis will be
in the wrong place.
good luck... :)
steve
----------------------------------------------------------------------------
zorlac@cix.compulink.co.uk | SGI Indy2 (175MHz, 96Mb RAM) 1Gb SCSI-II
| $Gb Micorpolis, CD-ROM , 16Gbx4 DAT Tape
Steve Loughran, | Alias PowerAnimator v6.0
Millennium Interactive Ltd, | A2000/030@40MHz 1Mb CHIP 12Mb FAST,
Great Shelford, | Picasso II, GVP G-Lock, Scala MM300
Cambridge, | Lightwave v3.5, Imagine, Essence, Vista,
England. | AdPro.. anything I've missed?
Tel: +44 (0)1223 844894 | Oh yes, my beloved Yamaha YZF750R :)
----------------------------------------------------------------------------
--
zorlac@cix.compulink.co.uk (Stephen Loughran) sent this message.
To Post a Message : lightwave@webcom.com
Un/Subscription Requests To : lightwave-request@webcom.com
(DIGEST) or : lightwave-digest-request@webcom.com
Administrative Items To : owner-lightwave@webcom.com